// Mid-Level 3D Rigging Artist
Hammad Mansuri
"Bridging the gap between complex geometry and fluid motion. Specializing in stable, high-performance, and animator-friendly rigs for game and cinematic pipelines."
About Me
"I am a dedicated 3D Rigging Artist with a focus on delivering production-ready assets. My expertise lies in building stable control systems and ensuring smooth deformations, specifically tailored for stylized and semi-realistic characters. I pride myself on working closely with animation teams to identify and resolve rig-related issues before they hit production, ensuring an efficient and seamless workflow."
Selected Works
Gladiator Rig
Volstagg Rig
Bull Rig
Character Rig
Technical Expertise
Facial Rigging
Developing expressive facial setups using a combination of joint systems and corrective blendshapes.
Game-Ready Optimization
Specialized in joint placement, skin weighting, and IK/FK systems optimized for game engines.
Animator-Centric Controls
Designing intuitive control interfaces that reduce animation cleanup and revision time.
Professional Experience
Mid-Level Rigging Artist
AARAARK Studio
- Leading the creation of production-ready rigs for diverse character types.
- Improving deformation quality and rig stability through close collaboration with the animation department.
- Optimizing skin weights and corrective setups to achieve high-quality movement results.
Junior Rigging Artist
AARAARK Studio
- Assisted in refining character rigs and debugging rigs during active animation phases.
- Maintained consistent rigging standards across multiple character assets.
Contact & Links
B.Sc. IT Animation and VFX | Gujarat University